Double-Secret Project... revealed

Brian, Matthias, and I are currently discussing constraints and standards for the creation of a NXT-based JOUST competition. It's so early in the project that we really don't have much to share... the earlier image I posted was my thought on the lance...

In order to make a game of JOUST fun for two or more competitors, the game needs to be fair in many regards - length/size of lance, limitations on size of bot, location of target areas, rail follower or point-and-shoot, rider with mount, or just mount, etc... all these things we're trying to figure out.

Stay tuned...


Anonymous said…
Jousts (real ones) were usually contests to knock the opponent off their horse before they did the same to you. After all, you want the knights to live to serve you until tomorrow, so the competitions had to be non-lethal.

True Lances (back in the day) were not designed to bend or flex, but instead either did their job of knocking the opponent off of their mount or shattered on impact with the opposing knight's shield.

Modern day jousters don't tend to shatter their lances. A few reasons. One: Modern jousts are usually complex play-acting, so the actors know how to take the hit and or deflect the blow. Two: Modern materials are much tougher than a newly cut sapling.

Depending on the parameters you set up, I think I'd expect some form of 'mount' (moving device) and a 'rider'. The competition then comes down to aiming the lance at the opposing rider and having your own rider have better 'friction' to hold themselves on.

Interesting competition idea.
Unknown said…

thanks for your hints.

I suppose, there are different versions of jousting conceivable:

1. The "break-your-lance" type: the ultimate target is to hit your opponent as tough as possible, illustrated by shattering your lance.
See eventual rules.

2. The "unmount-your-opponent" contest: as the name implies, each attendee aims to unmount his opponent.

3. Mixtures of 1. and 2.: an example.

4. The "hit-the-ring" solo version: this might be seen as some kind of training, though, where the opponents do not run a tilt against each other but try to hit the inner hole of a torus with their lance at full speed each.
Confer according rules by the NJA.

5. The "hit-the-pole" practice: another solo tournament where the attendee would target his lance at a asymmetric contraption that would strike back at him if he didn't hit accurately.
See jousting overview article.

Obviously, no. 4 would be easiest to implement, but 2. would be most presumably most viewy.


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